How to Stream Your Online TV Into Second Life

Did you know your music could be streamed into Second Life with the same technologies as radio? Bringing your audio for this new audience demands a Shoutcast source customer, which sends your audio to a streaming server, which then rebroadcasts your audio to most of the listeners in Second Life.

This report lists the major choices in Shoutcast/Icecast origin customers. This source customer is the part of the software that runs on your personal computer, connecting the songs you play the streaming server.

What it will

The streaming source client takes sound input from a software or hardware device, encodes it into a media flow, and sends the media to flow into some streaming server. Each step of the procedure demands setup and every program differs from the particulars of where you will get these settings. On the other hand, the preferences themselves are rather universal.

Music origin

The input to the origin customer may come out of a media player like iTunes, Winamp, or Windows Media Player, or it might also come out of a hardware device attached to a computer — like a mixer attached to your sound card or an integrated notebook mic. Your preferred source customer will present a listing of potential inputs from which you may opt to broadcast.


But for compatibility with Second Life, you’ll have to use mp3. Further, you’ll discover that if you attempt using the many pristine mp3 encoding settings, then your listeners may encounter skips from the flow. You ought to be able to discover these settings packed together.

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